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WebGL Boilerplate and Custom Shaders for High-Performance 2D/3D Effects

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1 months ago#1

If you want to push particle explosion effects, distortion filters, or lighting glows beyond standard Canvas 2D performance limits, dropping down to raw WebGL or utilizing lightweight wrappers makes a massive difference.

Writing custom fragment shaders in GLSL allows you to offload particle math entirely to the GPU, keeping your CPU free for game logic and pathfinding queues.

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