S
Syn
@admin
WebGL Boilerplate and Custom Shaders for High-Performance 2D/3D Effects
đŦ 1 replies|đī¸ 45 views
S
1 months ago#1
If you want to push particle explosion effects, distortion filters, or lighting glows beyond standard Canvas 2D performance limits, dropping down to raw WebGL or utilizing lightweight wrappers makes a massive difference.
Writing custom fragment shaders in GLSL allows you to offload particle math entirely to the GPU, keeping your CPU free for game logic and pathfinding queues.
0